PUZZLE WAYANG: INOVASI PEMBELAJARAN INTERAKTIF UNTUK PENGUATAN KARAKTER

Irhas Irhas, Heri Sopian Hadi, Sri Astuti Iryani, Marlina Marlina

Sari


ABSTRACTThis research aims to develop and test the feasibility of the puppet puzzle application. This type of research is Research and Development (R&D) by adapting the ADDIE development procedure (Analysis, Design, Development, Implementation, Evaluation). This research is limited to the development stage. Product feasibility testing has passed the expert validation and user trial stages. The validation of material experts and media experts used the Learning Object Review Instrument (LORI) V 2.0 design, while the user trial used a modified Likert scale questionnaire. Based on the results of expert validation, the product received an average score of 3.86 on a scale of 4 for the material expert assessment, 3.62 on a scale of 4 for the media expert assessment, and the user trial received a score of 3.6 on a scale of 4. Thus, referring to the eligibility criteria, the application product gets the predicate 'feasible' to use.Keywords:    Puzzle, Puppet, ADDIE, Character reinforcement, R&D

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DOI: http://dx.doi.org/10.25157/j-kip.v5i2.14762

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