Developing Macbox Media in Teaching English Grammar for Indonesian Students

Muh Shofiyuddin, Lukluan Mansuro, Syailin Nichla Choirin Attalina, Nissa Febrianti

Abstract


This research aims to develop a learning media namely, Macbox. This media is a kind of flashcard built with the appropriate concept of matching box. This research is a Research and Develoment (R&D) research with four steps, 1) Definition, 2) Design, 3) Development, 4) Dissemination. Interview, observation and test were used to obtain the data. The data results show that the macbox media was suitable for use by students. It can be seen from the validation from the material and media experts. Besides, in the media trial, the pretest results the average score in the control class is 48,02. Meanwhile in the experimental class the average value is 48,47. Then in the posttest score the average score in the control class is 62,76. Meanwhile in the experimental class the average value is 75,41. The data show that it increased students’ grammar mastery who taught using macbox media. Thus, it can be concluded that the development of macbox media is very feasible and effective to used in teaching grammar.

Keywords


media development; macbox media; grammar mastery; flashcard; matching game

Full Text:

PDF

References


Moh I, Bafadal F. The An Analysis of Students ’ Speaking Ability on Specific Purpose of Learning . Linguist English Lang Teach J. 2019;7(1):33–40.

Castillo-cuesta L. Using Digital Games for Enhancing EFL Grammar and Vocabulary in Higher Education. iJET ‒. 2020;15(20):116–29.

Maulina M, Ilham M, Fansury AH, Muhammadiyah U, Kendari UM, Bosowa U. Review of Related Literature on Research Methods Applied in Teaching Grammar Using Educational Technology. Klasikal J Educ Lang Teach Sci. 2022;4(1):1–18.

Fakhruddin A, Nurhidayat E, Majalengka U, Barat MJ. Learning Grammar in Written Discourse Students ’ Perception on Quizziz As Game Based Learning in Learning Grammar. Wiralodra English J. 2020;4(2).

Ali SS, Ali MW, Amin T. Enhancing Adult Learners’ Motivation for Learning English Grammar through Language Games. Res J Soc Sci Econ Rev. 2020;1(3):143–50.

Hamer W, Rohimajaya NA. Using Flash Card as Instructional Media to Enrich the Students ’ Vocabulary Mastery in Learning English. J English Lang Stud. 2018;3(2):167–77.

Armadi S. Using Flashcards to Increase Grammar Mastery of MTs Students in Kutai Kartanegara. EDUCASIA. 2020;5(2):87–95.

Muhith A, Agustina UW, Bahtiar Y, Afidah N. The development of interactive magic card ( IMC ) based on flash card Review. J Res English Lang Learn. 2020;1(1):17–21.

Nasution A, Rahim R. The development of flashcard media to improve students’ english vocabulary in english lessons at Islamic elementary school. J Inov Pembelajaran. 2022;8(November):215–23.

Candraloka O, Laila A. Developing Colour Guide Flashcard Helping Song to Improve Speaking Skill. Adv Soc Sci Educ Humanit Res. 2019;287(Icesre 2018):161–5.

Oryzanda, Saifudin A, Widiarini. Developing Flashcards Learning Media to Teach Grammar in Recount Texts for Tenth Grade. Jo-ELT (Journal English Lang Teaching). 2022;9(2):109–20.

Visakha JA. Pengaruh Penguasaan Kosakata dan Tata Bahasa Terhadap Kemampuan Menulis Teks Deskriptif Bahasa Inggris. INFERENCE J English Lang Teach. 2019;2(1):68–79.

Axmadova D, Qizi A. The Role of Grammar in Learning English Language. Am J Soc Sci Humanit Res. 2023;3(5):118–22.

Napratilora M, Siagian SY. Tenses Understanding in Using The English Language. English J Indragiri. 2019;3(1):20–9.

Shofiyudin M, Tholhah FN, Mansuro L. An Analysis of English Grammar in The Perspective of Nahwu. JALL (Journal Appl Linguist Literacy). 2023;7(1):55–65.

Sa’adah AR. Writing Skill in Teaching English : An Overview. EDUCASIA. 2020;5(1):21–35.

Oktavia DR, Iftanti E. The Current Issues and Trends o f Teachıng Grammar Through Flipped Classroom : The State of The Art. Int Conf Islam Law, Soc. 2021;2(1).

Nurgiansah TH. Jurnal Pendidikan dan Konseling. J Pendidik dan Konseling Vol. 2022;4(3):1529–34.

Sugiyono. Penelitian Pendidikan (Pendekatan kuantitatif, Kualitatif dan R&D). Bandung: Alfabeta; 2010.

Mariyani, A., Rofiq, M.A., & Tiantoko, T.I. (2021). Pengembangan Bahan Ajar Teknologi Informasi dan Komputer Berbasis Project Based Learning Bagi Mahasiswa. Jurnal Sinektik, 4(2), 152-159.




DOI: http://dx.doi.org/10.25157/jall.v8i1.12983

Refbacks

  • There are currently no refbacks.


Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.