LEDY: An Android Application-Based Learning Media Development to Improve Students’ Writing Skill

Oktania Nayohan, Hayu Dian Yulistianti

Abstract


Smartphones can play a pivotal role in enhancing the learning process. Additionally, the multimedia capabilities of smartphones, such as interactive videos and educational games, make the learning process more engaging and enjoyable. The problem by students encompassed a shortage of interactive learning materials, challenges in understanding English content, restricted chances for practical application, and a sense of monotony in the learning process. Therefore, this research aims to design an Android application-basedlearning media, especially on writing skills. This research is a Research and Development (R&D) with the ADDIE model. The subject of this research is tenth-grade students at SMK Wikrama 1 Jepara, with data collected through questionnaires and a pretest-posttest procedure. The effectiveness of the Android application was assessed by using the N-Gain method in analyzing pretest and post-test data. The test outcomes demonstrated an 83.8%success rate, falling within the appropriate category. The pre-test and post-test scores exhibited improvement, with the N-Gain analysis revealing a value of 0.60, signifying enhancementin writing skills. It means that using LEDY an Android application-based learning media, contributes to an improved comprehension among 10th-grade students at SMK Wikrama 1 Jepara, particularly in the area of procedure text material.

Keywords


Learning Media; Writing Skill

Full Text:

PDF

References


Agustina, U. W., & Muslimah, K. N. (2021). Develop Children ’ S Speaking Skill With The Help Of The Android Application “ Learn English Englis Better .” Journal of Educatio n and Management Studies, 4(2), 49–54. https://creativecommons.org/licenses/by -nc/4.0/

Agustina, U. W., & Syafa, S. (2021). Designing students’ writing skill with the help of the LEB android application. APPLICATION: Applied Science in Learning Research, 1(1), 3–5.

Agustine, M., Rohaeti, E. E., & Sudrajat, R. T. (2023). Use of Android-Based Media Benime Whiteboard Animation in Learning to Write Procedure Text in Vocational High School Students. JLER (Journal of Language Education Research), 6(3), 139–157. https://doi.org/10.22460/jler.v6i3.19270

Arianti. (2018). The Role of the Teacher in Increasing Student Learning Motivation. Journal of Education, 2(12), 117–134.

Brown, H. . (2001). Teaching by Principles. Longman.

Harjanta, A. T. J., & Herlambang, B. A. (2018). Rancang Bangun Game Edukasi Pemilihan Gubernur Jateng Berbasis Android Dengan Model ADDIE. Jurnal Transformatika, 1(16).

July, R., Silalahi, V. B., Simbolon, M. A., & Saragih, E. (2022). Writing Assessment Strategies of English Teachers in Junior High School. JALL (Journal of Applied Linguistics and Literacy), 6(1), 55–73. https://jurnal.unigal.ac.id/jall/article/view/6626

Kaustubh, A. J., Yogita, H.K., M. V. . & P. G. N. (2017). Android based e-learning application "E-class. International Research Journal of Engineering and Technology (IRJET), 3(4), 1745–1748.

Lase, D. (2019). Education and Industrial Revolution 4.0. Jurnal Handayani, 10(1), 48. https://doi.org/10.24114/jh.v10i1.14138

Muhfiyanti, M., Mulyadi, D., & Aimah, S. (2021). Android-Based Mobile Learning Media in Teaching Reading of Report Texts. Getsempena English Education Journal, 8(1), 177–191. https://doi.org/10.46244/geej.v8i1.1311

Puspitarini, Y. D., & Hanif, M. (2019). Using Learning Media to Increase Learning Motivation in Elementary School. Anatolian Journal of Education, 4(2), 53–60. https://doi.org/10.29333/aje.2019.426a

Ridho, M. A., Bahtiar, Y., & Fikri, A. K. (2022). Developing Learn English Better (LEB) For Grammatical Skills. APPLICATION: Applied Science in Learning Research, 1(3), 142–148. https://doi.org/10.32764/application.v1i3.1785

Saadah, F. N. L., & Hasanah, F. N. (2023). Development of Science Learning Media Klanimal Android-Based for Elementary School Students. Edunesia: Jurnal Ilmiah Pendidikan, 4(3), 1222–1240. https://doi.org/10.51276/edu.v4i3.534

Sugiyono. (2016). Metode Penelitian Kualitatif, Kuantitatif dan R&D. PT Alfabet.

Wahyuni, U., Eryansyah, E., & Inderawati, R. (2022). Android-based Palembang Local Culture Procedure Text for Vocational High School: A Students’ Need Analysis. AL-ISHLAH: Jurnal Pendidikan, 14(3), 4303–4316. https://doi.org/10.35445/alishlah.v14i3.1364




DOI: http://dx.doi.org/10.25157/jall.v8i2.13448

Refbacks

  • There are currently no refbacks.


Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.